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Can We Game Our Way Out of the Climate Crisis?
Europe is planting trees to offset its emissions but is swiftly hit with massive wildfires. The United States is investing in mining operations abroad to wean off its dependence on fossil fuels but harbors concerns about trading with an abusive government. Meanwhile, a coalition of countries from the Global South must decide whether to accept construction loans from China or the United States.
These are not conversations at another high-profile global summit, but rather scenarios envisioned by the board game , which hits shelves this spring. Four players鈥攖he United States, China, Europe, and the 鈥淢ajority World,鈥 encompassing the Global South鈥攃ooperate to reach zero emissions before hitting 2 degrees of warming or putting too many communities in crisis.
鈥淸We] realized the game should represent the human suffering and loss caused by the climate crisis and that the challenge was not merely a war on carbon,鈥 co-creator Matt Leacock said.
In the world of board games, most titles involve total victories over adversaries in zero-sum competitions. In the new genre of climate-themed games, creators like Leacock make collaboration the key to success.
Leacock, who designed the hit game , said he and fellow designer Matteo Menapace initially based Daybreak on a textbook model of the atmospheric emissions cycle; conversations with relief groups prompted them to take a more human-centered approach. The makers of Daybreak, who developed a following on the crowdfunding site BackerKit, have pledged to donate a portion of the profits to climate justice organizations. (They also said they would not use plastic materials in the game.)
Board games and puzzles are an 鈥攐ne that between 2019 and 2021, a boom fueled partly by pandemic-related boredom and digital fatigue, according to market research group Euromonitor International.
Role-play and empire-building adventures, like Settlers of Catan, have steadily transformed board games from a children鈥檚 pastime dominated by brands like Hasbro and Mattel to a sprawling, diverse market in which smaller designers make games for adults. In recent years, those designers have released climate and biodiversity-themed titles, like , , and .
鈥淭here is an increased public desire to engage with climate change in a tangible way,鈥 said designer , who has also taught on game development. 鈥淥ften, people don鈥檛 want to confront climate change or feel powerless in the face of its complexity. But a lot of the joy of board games is in engaging complex systems with other people.鈥
In 2020, Wingspan, in which players develop biodiverse bird habitats, was named the best strategy game by the . The game was reviewed by the science journal , in addition to more traditional gaming publications, and in its first year.
Last year, Cascadia, where players compete to create 鈥渢he most harmonious ecosystem鈥 in the Pacific Northwest, won the prestigious award as well as 鈥 best strategy competition.
Other recent include Kyoto, where players put themselves in the shoes of climate negotiators; Renature, where the objective is to restore a polluted valley; and Tipping Point, where participants build cities that must adapt to a warming climate.
These games do more than simply entertain, research shows. Simulation games can measurably facilitate learning about international climate politics, according to a published in Climatic Change. The authors found that playing a single round of the climate game increased participants鈥 sense of responsibility toward the environment and confidence in climate cooperation.
A separate published in the journal Simulation & Gaming reached similar conclusions. Researchers found that games presented a 鈥渟implified alternative to overcomplicated science communication鈥 and that 鈥減ortraying reality in a highly concentrated and simplified manner鈥 helped players conceptualize climate change in tangible ways.
Though many of these games, like Daybreak, imagine future climate scenarios, some look back in time and explore past injustices.
, released by Central Michigan University Press in October, depicts the , which killed hundreds and some 700,000 people.
The flood was one of the in American history. It disproportionately affected Black communities along the Delta lowlands, communities who were from government relief programs. Players cooperate to save their families from floods as well as white vigilante violence.
Elizabeth 鈥淪cout鈥 Blum, a professor of environmental history at Troy University in Alabama, created Rising Waters alongside a team of historical, gaming, and artistic collaborators and consultants.
鈥淵ou are confronted with sobering questions. To the point that in designing situations, we think about how to not be insensitive or trigger people, while still including these really important themes,鈥 Blum said, noting the game touched on difficult topics, such as food insecurity and lynching, that often people would prefer not to think about鈥攏ot unlike climate change. 鈥淭he hope is playing can teach empathy and understanding or spark outrage and questions, as appropriate.鈥
Games can provide both students and the general public space to explore challenging questions, according to Blum. They鈥檙e also key decision-making tools used at the highest echelons of power.
, a chemical engineer by training, has for a range of government entities, including the White House. An adjunct senior fellow at the Center for a New American Security, McGrady said gaming can help players anticipate future conflicts and emergencies and plan accordingly.
鈥淭hat competitive interaction with a live human being鈥攊t gets you to care and think creatively about the issue at hand more than any sort of report or learning device or briefing mechanism ever could,鈥 said.
During the 2015 United Nations Climate Change Conference in Paris, he organized a game to examine climate impacts on global security. Players found that warming temperatures would trigger migration flows into Europe and the United States, leading to popular discontent and an uptick in authoritarian governance. At the time, McGrady said he and other experts were surprised by the game鈥檚 far-reaching outcomes. But following the rise of far-right leaders over the next few years, the game proved prescient.
Game creation also is a form of storytelling. It鈥檚 one that has been traditionally dominated by white, male designers鈥攁ccording to , more than 92% of designers of top-ranked board games were white men. Bringing more diversity to the game-design field can tell a richer story about climate change and biodiversity.
Rising Waters illustrator Makiyah Alexander said that growing up, she yearned to see stories that centered people of color. While Rising Waters shows the suffering of Black Americans in the wake of the 1927 flood, it also identifies pockets of agency and resistance; Alexander designed the deck of Community Cards that players must draw from to survive the game, labeled with sources of power, including blues music, farm animals, church, garden, family, and education.
鈥淪o many [games] are about conquering or dividing; I thought it was important to share something from us, about our values of unity and being equal with others,鈥 said Inuk designer . 鈥淓ven our dog sled teams are seen as partners, not pets.鈥
Mangiok, a school administrator, created a game called 鈥斺渙n the land鈥 in Inuktitut鈥攁s a way to share the traditions of his village , the northernmost settlement in Canada. Players collaborate to achieve a balance between the Arctic tundra鈥檚 natural and human elements before their characters starve.
鈥淭he message I鈥檓 trying to send through my game is to work with others, to make a better environment for everybody,鈥 he said. 鈥淲e remember how to work together, and through play, can show that.鈥
This story first appeared in , an editorially independent, nonprofit news service covering climate change. Follow .